In-Game GUI
EzAfk provides a chest-inventory GUI that lets staff quickly view all AFK players and take immediate action (kick, message, teleport, or run a command) without leaving the game. The GUI is accessed with /afk gui and is fully configurable in gui.yml.
Configuration
All GUI settings live in gui.yml (not config.yml):
inventory-size: 9 # multiples of 9 (9 – 54); one slot per AFK player head
actions:
kick:
slot: 0
material: BARRIER
display-name: "&cKick"
lore:
- "&7Click to kick %player%"
type: KICK
feedback-message: "&aKicked %player%."
message:
slot: 1
material: PAPER
display-name: "&eSend Message"
lore:
- "&7Click to message %player%"
type: MESSAGE
target-message: "&e[Staff] %executor% wants your attention!"
feedback-message: "&aMessage sent to %player%."
teleport:
slot: 2
material: ENDER_PEARL
display-name: "&aTeleport"
lore:
- "&7Teleport to %player%"
type: TELEPORT
feedback-message: "&aTeleported to %player%."
command:
slot: 3
material: COMMAND_BLOCK
display-name: "&6Run Command"
lore:
- "&7Runs a command as the console"
type: COMMAND
command: "say %player% is AFK!"
feedback-message: "&aCommand executed."
empty-slot-filler:
enabled: true
material: GRAY_STAINED_GLASS_PANE
display-name: " "
lore: []
back-button:
display-name: "&7← Back"
lore:
- "&7Return to previous page"
Inventory
inventory-size: Chest size in slots. Must be a multiple of 9 between 9 and 54. Each AFK player occupies one slot (shown as their head). When more players are AFK than available slots, paged navigation is provided. Default:9.
Actions
Each entry under actions defines a clickable button shown in the per-player detail view:
slot: Inventory slot position of this action button (0-based).material: Item material for the button icon (e.g.BARRIER,PAPER).display-name: Button title text. Supports&colour codes.lore: Tooltip lines shown below the display name.type: What happens when the button is clicked. One of:KICK: kicks the target player.MESSAGE: sendstarget-messageto the target player.TELEPORT: teleports the staff member to the target player.COMMAND: runscommandas the console.
target-message: Message sent to the AFK player. Used byMESSAGEtype.feedback-message: Confirmation message sent to the staff member after the action runs.command: Console command to run. Used byCOMMANDtype.
Placeholders available in all text fields:
| Placeholder | Value |
|---|---|
%player% | Name of the AFK player being acted upon |
%executor% | Name of the staff member using the GUI |
Empty Slot Filler
empty-slot-filler.enabled: Whentrue, fills all unused inventory slots with a decorative item. Default:true.empty-slot-filler.material: Background item material (e.g.GRAY_STAINED_GLASS_PANE).empty-slot-filler.display-name: Display name for filler items (use" "for invisible).empty-slot-filler.lore: Lore lines for the filler item.
Back Button
back-button.display-name/back-button.lore: Appearance of the paged-navigation back arrow shown when the AFK list spans multiple pages.
How It Works
/afk guiopens the inventory, populating each slot with the head of a currently AFK player.- Clicking a player head opens a detail view showing all configured action buttons.
- Clicking an action button performs the action immediately and sends the
feedback-messageto the executor. - The
empty-slot-fillerfills any remaining slots that are not occupied by a player head. - If there are more AFK players than
inventory-size, navigation buttons let staff page through the list.
Related
- Commands:
/afk guiand GUI-related subcommands - Permissions:
ezafk.gui,ezafk.gui.view-active,ezafk.gui.actions