PlaceholderAPI integration

Table of contents

  1. Installation
  2. Expansion identifier
  3. Available placeholders
    1. Price & currency
    2. Boost info (requires player context for world/region overrides)
    3. Active boost state
    4. Cooldowns
    5. XP
  4. Formatting behaviour
  5. Examples
  6. Notes & fallbacks

This document describes the PlaceholderAPI expansion bundled with EzBoost and the placeholders it exposes.

Installation

Expansion identifier

All placeholders use the ezboost expansion identifier. Wrap the identifier in percent signs in PAPI syntax, for example %ezboost_price_formatted_50000%.


Available placeholders

Price & currency

Placeholder Returns
%ezboost_price_formatted_<amount\|boostkey>% Formatted number or the cost of <boostkey> (grouping, separators, decimals from config). Example: 50,000
%ezboost_price_compact_<amount\|boostkey>% Compact cost using K/M suffixes. Example: 50K, 1.2M
%ezboost_price_raw_<boostkey>% Raw numeric cost with no formatting. Example: 50000
%ezboost_currency_symbol% Configured currency label from economy.yml, or empty

Boost info (requires player context for world/region overrides)

Placeholder Returns
%ezboost_boost_display_<boostkey>% Display name of <boostkey>
%ezboost_boost_cost_<boostkey>% Formatted cost of <boostkey> (same as price_formatted)
%ezboost_boost_duration_<boostkey>% Duration in seconds
%ezboost_boost_status_<boostkey>% Player’s status: available, locked, active, insufficient, or cooldown
%ezboost_player_can_afford_<boostkey>% true / false – whether the requesting player can afford the boost

Active boost state

Placeholder Returns
%ezboost_has_active_boost% true / false – whether the player has a running boost
%ezboost_active_boost% Config key of the active boost, or empty
%ezboost_active_boost_display% Display name of the active boost, or empty
%ezboost_active_boost_time_remaining% Seconds remaining as a plain integer
%ezboost_active_boost_time_remaining_formatted% MM:SS (under 1 hour) or HH:MM:SS (1 hour or more)
%ezboost_is_active_<boostkey>% true / false – plain boolean, no permission or cost check

Cooldowns

Placeholder Returns
%ezboost_cooldown_remaining_<boostkey>% Remaining cooldown in seconds as a plain integer, 0 if not on cooldown
%ezboost_cooldown_remaining_formatted_<boostkey>% MM:SS or HH:MM:SS, 00:00 if not on cooldown

XP

Placeholder Returns
%ezboost_xp_multiplier% Active XP multiplier as an integer (e.g. 2). Returns 1 if no XP boost is running

Formatting behaviour

Number formatting honours economy.format.* settings from economy.yml:

  • groupingtrue/false, enable thousands grouping
  • grouping-separator – single character, default ,
  • decimal-separator – single character, default .
  • decimal-places – integer, default 2

Compact formatting (price_compact) uses K / M suffixes and ignores the decimal-places setting.


Examples

Scoreboard line showing active boost and time:

Boost: %ezboost_active_boost_display% (%ezboost_active_boost_time_remaining_formatted%)

Conditional button (e.g. in a GUI plugin) – only visible when no boost is active:

condition: %ezboost_has_active_boost% == false

Shop sign showing cost:

Cost: %ezboost_price_formatted_speed%

XP rate display:

XP rate: %ezboost_xp_multiplier%x

Cooldown display for a specific boost:

Cooldown: %ezboost_cooldown_remaining_formatted_speed%

Notes & fallbacks

  • All boost key lookups use the requesting player’s world/region context, so results may differ depending on active overrides.
  • If a boost key cannot be resolved or an argument is invalid, the placeholder returns an empty string (""), false, or 0 depending on the placeholder type.
  • The expansion registers at plugin startup when PlaceholderAPI is present; no manual registration is required.