Defines particle trail effects shown during flight. Located at plugins/EzFlyTime/particles.yml.


Global toggle

enabled: true

Set to false to disable all particle trails globally.


Particle entry structure

particles:
  primary:
    enabled: true
    type: CLOUD
    count: 2
    speed: 0.0
    offset:
      x: 0.0
      y: -1.0
      z: 0.0
    directional: false
    spread: 0.0
    size: 1.0
    rainbow: false
    speed-responsive: false
    min-speed: 0.0
    trail:
      enabled: false
Key Description
type Bukkit Particle enum name (e.g. CLOUD, CRIT_MAGIC, FIREWORKS_SPARK).
count Number of particles spawned per tick.
speed Particle velocity magnitude.
offset.x/y/z Spawn offset relative to the player’s feet.
directional When true, particles are fired in the player’s movement direction.
spread Random spread radius around the spawn point.
size Scale multiplier (not supported by all particle types).
rainbow Cycle through hue colors each spawn.
speed-responsive Increase particle count proportional to player speed.
min-speed Minimum player speed (blocks/s) required to spawn this effect.
trail.enabled Draw a persistent trail behind the player.

Shop metadata

Particles that should appear in the particle shop require a shop: block:

particles:
  vip:
    type: CRIT_MAGIC
    # ... other keys ...
    shop:
      price: 1000
      material: NETHER_STAR
      name: "VIP Flight"
  • price — cost in economy currency.
  • material — icon material in the shop GUI.
  • name — display name in the shop GUI.

The corresponding slot in particle-shop-gui.yml must reference the same particle ID.


Built-in speed effects

EzFlyTime ships with three default entries:

Entry Trigger Effect
primary Always Clouds directly beneath feet
extra Speed > 10 b/s Firework sparks
sonic-boom Speed > 20 b/s Large explosion behind player