Defines particle trail effects shown during flight. Located at plugins/EzFlyTime/particles.yml.
Global toggle
enabled: true
Set to false to disable all particle trails globally.
Particle entry structure
particles:
primary:
enabled: true
type: CLOUD
count: 2
speed: 0.0
offset:
x: 0.0
y: -1.0
z: 0.0
directional: false
spread: 0.0
size: 1.0
rainbow: false
speed-responsive: false
min-speed: 0.0
trail:
enabled: false
| Key | Description |
|---|---|
type | Bukkit Particle enum name (e.g. CLOUD, CRIT_MAGIC, FIREWORKS_SPARK). |
count | Number of particles spawned per tick. |
speed | Particle velocity magnitude. |
offset.x/y/z | Spawn offset relative to the player’s feet. |
directional | When true, particles are fired in the player’s movement direction. |
spread | Random spread radius around the spawn point. |
size | Scale multiplier (not supported by all particle types). |
rainbow | Cycle through hue colors each spawn. |
speed-responsive | Increase particle count proportional to player speed. |
min-speed | Minimum player speed (blocks/s) required to spawn this effect. |
trail.enabled | Draw a persistent trail behind the player. |
Shop metadata
Particles that should appear in the particle shop require a shop: block:
particles:
vip:
type: CRIT_MAGIC
# ... other keys ...
shop:
price: 1000
material: NETHER_STAR
name: "VIP Flight"
price— cost in economy currency.material— icon material in the shop GUI.name— display name in the shop GUI.
The corresponding slot in particle-shop-gui.yml must reference the same particle ID.
Built-in speed effects
EzFlyTime ships with three default entries:
| Entry | Trigger | Effect |
|---|---|---|
primary | Always | Clouds directly beneath feet |
extra | Speed > 10 b/s | Firework sparks |
sonic-boom | Speed > 20 b/s | Large explosion behind player |