EzFlyTime is a production-ready temporary flight plugin for Minecraft servers running Bukkit, Spigot, or Paper. It gives players limited, timed flight powered by vouchers, periodic rewards, and economy integration — with a polished boss bar, particle trails, and a configurable GUI shop.


Highlights

  • Timed flight — players fly for a configured duration; time counts down live in a boss bar.
  • Voucher system — physical items with PDC-backed identity, shop GUI, and duplicate detection.
  • Economy integration — Vault-compatible purchasing via /flyvoucher buy or the GUI.
  • Particle trails — configurable per-player particle effects with a lockable shop.
  • PlaceholderAPI support — expose fly time and fuel values to scoreboards, chat, and GUIs.
  • Auto-flight rewards — grant time on a timer, by permission group, or tied to mcMMO skill levels.
  • Fuel display mode — optionally show remaining flight as a percentage instead of a countdown.
  • YAML or MySQL storage — choose local file or database-backed persistence.
  • Multilingual messages — English, Dutch, Spanish, French, Russian, Turkish, and Chinese included.

For Server Owners & Admins

   
Getting Started Install EzFlyTime, verify your setup
Commands Player and admin command reference
Permissions Permission nodes and recommended role assignments
Messages & Localization Customize messages, add languages
Operations & Troubleshooting Common issues and tuning tips

Configuration Reference

   
config.yml Core settings: storage, display, flight, rewards, bossbar, vouchers
particles.yml Particle trail definitions and shop entries
particle-shop-gui.yml Particle shop GUI layout
voucher-gui.yml Voucher shop GUI layout
mcmmo.yml mcMMO skill-reward configuration
messages/ Localized message files

Integrations

   
Vault / Economy Charge players for voucher purchases
PlaceholderAPI Expose fly time in chat, scoreboards, GUIs
mcMMO Skill-based auto-flight reward tiers
EzEconomy Lightweight economy tested with EzFlyTime

For Developers

   
Development Guide Architecture, build workflow, contributor conventions