Beacon Spawn
Table of contents
- Prerequisites
- Quick setup
- Beacon lifecycle
- Manual commands
- WorldGuard region protection
- Countdown timer (EzCountdown)
- Expiry and concurrent limit
- Config reference
The beacon spawn feature places BEACON blocks in the world on a schedule or on demand. A placed beacon goes through a warm-up (countdown) phase before it becomes interactive. When it becomes available, a server-wide availability event fires (broadcast, title, particles, fireworks). Players then use the beacon as a Revive Beacon.
The subsystem lives under revive-beacon.yml → spawn: and requires revive-beacon.enabled: true.
Prerequisites
revive-beacon.enabled: truespawn.enabled: true- (Optional) WorldGuard for automatic region protection.
- (Optional) EzCountdown for a visible countdown overlay. A silent Bukkit fallback is used when EzCountdown is absent.
Quick setup
revive-beacon:
enabled: true
spawn:
enabled: true
max-concurrent: 1
random-spawn:
enabled: true
world: world
min-x: -2000
max-x: 2000
min-z: -2000
max-z: 2000
schedule:
enabled: true
interval-minutes: 60
countdown:
enabled: true
duration-seconds: 300
expiry-minutes: 30
availability-event:
broadcast:
enabled: true
message-key: beacon-spawn-available-broadcast
title:
enabled: true
title-key: beacon-spawn-available-title
subtitle-key: beacon-spawn-available-subtitle
particles:
enabled: true
fireworks:
enabled: true
Beacon lifecycle
SPAWNED → (countdown) → AVAILABLE → (used or expired) → removed
- SPAWNED — beacon block is placed in the world. The countdown starts, and a WorldGuard region is created (if enabled).
- AVAILABLE — countdown ends. The availability event fires. Players can now use the beacon for a revive.
- Expired / used — the beacon is removed after
expiry-minutesof inactivity, or immediately after a successful revive.
Manual commands
| Command | Description |
|---|---|
/lifesteal beacon spawn [x y z] | Spawn a beacon. Uses random-spawn bounds if no coordinates given. |
/lifesteal beacon despawn <id\|all> | Despawn a specific beacon by ID, or all active beacons. |
/lifesteal beacon spawns | List all active plugin-spawned beacons and their current status. |
These commands require lifesteal.manage.modify or lifesteal.admin.
WorldGuard region protection
When WorldGuard is installed and worldguard.enabled: true, a cuboid region is created around the beacon on spawn and deleted on despawn:
worldguard:
enabled: true
radius: 10
deny-build: true
deny-pvp: false
deny-mob-damage: false
deny-explosions: false
The protection radius is in blocks. Players with admin permissions bypass region flags as usual.
Countdown timer (EzCountdown)
With EzCountdown installed and countdown.enabled: true, a live countdown is displayed to all players until the beacon becomes available:
countdown:
enabled: true
duration-seconds: 300
display-types:
- ACTION_BAR
- BOSS_BAR
Accepted display types: ACTION_BAR, BOSS_BAR, CHAT, TITLE, SCOREBOARD. Falls back silently to an internal Bukkit timer when EzCountdown is absent.
Expiry and concurrent limit
expiry-minutes: 30— removes an available beacon after 30 minutes without a successful revive. Set to0to keep indefinitely.max-concurrent: 1— prevents a new spawn while the active count is at or above this value.
Config reference
- Revive Beacon (
revive-beacon.yml) — Beacon Spawn section — exhaustive per-key reference